

Weight - Gold Seal elixirs have no weight.Minimum level - The minimum level increases with elixirs' potency for regular elixirs all Gold Seal elixirs are ML:1.Cooldown - Regular elixirs have a cooldown period of 30 seconds it's halved to 15 seconds for Gold Seal elixirs.Binding - Regular elixirs are unbound, Gold Seal variety binds to account.Availability - Some of the stronger elixirs are only available in the Gold Seal variant.See also: DDO Store:Healing for cost and quantitiesĪvailable from collectable trade-in, the DDO Store, Daily Dice rolls, Festival of the Traveler (with blessing). Immediately heal 180 Hit Points, plus 36 to 72 additional Hit Points every 2 seconds for the next 10 seconds. Immediately heal 130 Hit Points, plus 26 to 52 additional Hit Points every 2 seconds for the next 10 seconds. Immediately heal 80 Hit Points, plus 16 to 32 additional Hit Points every 2 seconds for the next 10 seconds. Immediately heal 50 Hit Points, plus 10 to 20 additional Hit Points every 2 seconds for the next 10 seconds. Immediately heal 30 Hit Points, plus 6 to 12 additional Hit Points every 2 seconds for the next 10 seconds. Immediately heal 20 Hit Points, plus 4 to 8 additional Hit Points every 2 seconds for the next 10 seconds. Immediately heal 10 Hit Points, plus 2 to 4 additional Hit Points every 2 seconds for the next 10 seconds. Elixirs of Healing come in several varieties: Elixirs of Healing function equally well on living creatures, constructs (warforged), and undead (pale masters) who use them.

You have chosen… wisely.Elixirs of Healing provide a large instant burst of healing, followed by a heal-over-time effect that continues to heal for ten seconds. That said, we don't know whether this ancient elixir of the Western Han Dynasty was ever actually imbibed – or simply placed in the tomb as a ritual burial object to honour the departed, as Gizmodo points out.īut given what sometimes went into these drinks, abstinence was probably the only true secret to living a long, prosperous life. In fact, the high level of risk associated with drinking these magical potions was so notorious, that an entire body of research is dedicated to the history of Chinese alchemical elixir poisoning, and depending on level of exposure, potassium nitrate ingestion can be fatal. Make a clone today, and it will be the age you are at the time of casting (possibly adjusted by Elixir of Youth), so when you die (possibly decades later) you will awaken with all your memories and skills (read: your level) in a body as young as you were when you first cast Clone. This grants effective agelessness as long as you can reliably cast the spell and get a steady stream of material components. In more recent times, potassium nitrate has been employed in everything from fireworks to fertiliser and food thickener – but its combination here with alunite is a match for the ingredients for an 'elixir of life', the researchers say, as documented in ancient Taoist texts.Įlixirs supposedly bestowing immortality or preternatural longevity were a feature of many long-ago cultures, and in the case of ancient China, were composed of all kinds of unusual ingredients you wouldn't usually consume, including gold, jade, mercury, arsenic, and lots of other indigestible or poisonous minerals. In 5e, the Clone spell lets you make a younger version of your body and then you can just off yourself and wake up in it. Always try and drive the story forward not. But it wasn't rice wine after all, the results show, with the archaeologists reporting that the mysterious liquid is a mixture of potassium nitrate and alunite. You can still have flaws like that, but you need to have a reason why your character is adventuring anyways: he's a coward but desperately wants to rescue his brother who was constipated by the lich king, she's a loner but knows this group is the only chance at finding the elixir of immortality, etc.
